Equipment

Equipment worn in the wrong slot is only 50% effective.

This can result in people wearing a pair of pants in every slot due to the ease of acquiring additional pants.

Pants hat, pants glasses, pants scarf, pants necklace, pants shirt, pants arm warmers, pants gloves, pants pants, pants leg warmers, pants boots, pants socks.

Pantstheon.

Example Scenario
Available number of hands: 1 Maximum number of hands: 2

Equip Sword: -1 available hand +1 sword equipment trait Unequip sword: +1 available hand -1 sword equipment trait.

Sword equipment trait allows several actions, including sever hand. Target gains minus one available hand, and minus one maximum hands This cannot reduce the number of available hands or maximum hands below zero.

This ability cannot be used to target oneself if one does not have two or more maximum hands.

Inexplicably, a loss of necessary hands does not result in a loss of equipped items. Through use of this loophole with the hospital "hand recovery" option you can equip much more equipment than you have hands without risking the "too many hands" flaw.

Most adventurers wield 9-12 swords in a single hand slot.

This trick can also be used to equip things into feet slots if you have the my feet are hands perk.