Weapons/armor

Anonymous 07/06/10(Tue)17:04 No.10975054 Hey everyone! OP here yet again.

Here is the DURPS Wiki: http://durps.wikia.com/wiki/DURPS_Wiki

EDIT IT.

Anywho: >>10974965 >>10974963 >>10974962 >>10974953 >>10974858 >>10974837 >>10974819 >>10974796

Weapons and armor: fish cannon, fishgun, hair, skin, peanut butter, sharkskin condom, championship belt of true seeing, goggles of blinding, 8track armor plating, circus peanut cock sheath, pneumatic laser golf club, suit of raw fish, fingernails.

Weapons.

Each weapon has a rating for the following types of meta damage

Poking, Crunching, and Severing. The weapons ratings are referred to as Stabiness, Breakiness, and Ability to Cut. (AtC for short)

These are determined by a weapons pointiness, weight, and wideness to thinness ratio.

Any weapon can be made of any material, and the material further affects these as well as its own hardness, and suitability for actions such as parrying, levering, throwing, cost and displaying.

A sample weapon.

Chalk laser-guided golf club.

Stabiness: 2.4

Breakiness: 7.8

AtC: 0.9

Pointiness: 8 (smaller pointiness is better, it is a measure of the pointiest bit in cm*2)

Crunching: 2 (golf clubs are not usually very crunchy, but it's made of chalk, making it a bit easier to eat)

Severing: 1

Weight: 2.5kg (always assigned arbitrarily, not related to real life concepts of weight)

Special attacks: Laser point to cause blindness, see blindness.

This can easily be represented in a condensed stat block as follows

Chalk:LG.G.Club

2.4/7.8/0.9/8/2/1

2.5blinding

Armor

Armor works in a very similar fashion to weapons. Having the following stats

Quality: Weight*Cost/2

Comfiness: Cost-Weight in grams

Ability to resist Cutting (AtrC for short): Weight*MaterialAtrCFactor/10

Defended regions

Weight:

Special attacks.

Here is a sample armor. (A very good helmet)

Golden Laserguided Baseball Ballcap

Weight: 5kg Cost: 5000 gold. MaterialAtrCFactor: 3

Quality: 12,500 (poking is out of the question)

Comfiness: 0 (this is a metal hat)

AtrC: 1.5

Defended regions: Top of head, balls (due to rule on any armor with "ball" in the name also protecting testicles.

Special attacks: Laser point to cause blindness, see blindness.

Bitchin', see bitchin' special equipment quality

An excellent addition to the top of head slot for the protection of top of head from poking, as well as balls from poking.

Bad choice if you are going against other types of damage.

When resolving interactions between weapons and armor. add up all relevant stats to the action on both sides, and then see which number is bigger, by how much? That is the equipment balancing ratio, and that should be multiplied or added to the numbers of the person with the better equipment.

While the golf club will win in an interaction based on hitting the hat wearer on the head with a golf club, if the contest is a social interaction, the high cost and MaterialAtrCFactor of the ballcap will easily win. It is a pretty bitchin' hat after all.

Note: blindness is a fifteen dollar e-book available to download from unreliabledurpsdownloads.ru